Fluxus


act of a flowing; a continuous moving on or passing by, as of a flowing stream; a continuous succession of changes

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Sensors 感應器

1.光感應器 (Light Sensors)
光敏電阻 (Photoresistors)
紅外線感應器 (Near-Infrared Proximity Detectors)
移動感應器 (Pyroelectric Sensors)
攝影機 (Cameras)

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sonicforms


Pure Data+Processing
building interfaces说了个大概,看着不是很难,可惜object tracking没有提供。
把pd和pr的code给我一份,抄个出来。

perfect byte marco


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flosc : Flash OpenSound Control


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Aphex Twin原来也用SuperCollider

我没能压抑住还是得说,Aphex Twin是SuperCollider老用户,从SuperCollider1便开始使用。
看来有必要回顾坦克叔叔的老唱片。消息来源yang2于SuperCollider Forum

Aesthetics of Computer Music 电脑音乐的审美

yang2翻译

为什么用电脑?
你已经学了这么长时间的电脑音乐课,无疑你会有一些想法. 这里是我为什么用电脑作曲的原因: 它们迅速 fast, 精确 accurate, 复杂 complex, 全面 thorough, 顺从 obedient, 而且不带个人意见. 它们会完全按照你的意思来进行,完全顺从你的意见,不抱怨也不提问.它们永远不会用它们的想法来添加或者篡改你的作品.
Fast 快
电脑引发实验. 这是很明显的变化(或者 改写, 替代, 变形); 使用一个已有的 pattern或者音乐作品去转变为一个新的事物. 一个例子是我们重新制作巴赫的 “Come Sweet Death.” 这是一个简单的好主意. 结果也很惊人. 原来赞美诗中每个合唱部分都在新规则下转变; 每个表演者换气的时候他们将移动到下一个音高. 尽管作曲家50对整个有了大概的构想但是直到他邀请唱诗班视唱时他才可以了解全局.

Aesthetics of Computer Music

25 Recordings: How to be a true Recording Artist/On The Art of Self Recording

Nuna Moosy

1. Record the sound of an empty recording studio. 30 dBA noise level expected.

2. Record only sections of a live session according to your personal algorithm of choice. You might or might not let whom you record know the formula inadvance.

3. Hang around rehearsal rooms. Who wants polished recordings of signed bandsproduced to perfection?

4. Outside of someone else’s headphones. Ever been stuck on atrain/tube/plane/bus/planet when it seems you are the only person to forget their personal stereo? Why not make an environmental recording of all thosestreams of tinny nonsense?

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碎形(Fractals)

作视频的同学,估计你要学。大陆把Fractals翻译作分形。
碎形幾何學

JAVA:疊代函數系統(IFS)
一个系列的介绍

Flight Patterns

Processing.给我们太多惊喜,万花筒般。
fis找到的, Air traffic as seen by the FAA. The following flight pattern visualizations are the result of experiments leading to the project Celestial Mechanics by Scott Hessels and Gabriel Dunne. FAA data was parsed and plotted using the Processing programming environment. The frames were composited with Adobe After Effects and/or Maya and the final piece was highlighted at SIGGRAPH 2005 in the NVIDIA Immersive Dome Experience.
http://www.aaronkoblin.com/work/faa/